Some Changable Tags:
Go to /data/thorigins/tags/ for all the tags you can change
1. danger.json
    This is used in Active Skill [Hunt], where the dangerous entities are highlighted RED
2. prey.json
    This is used in Passive Skill [Foxiality], entities in this type list will receive 4x damages from this origin
3. ridable.json
    This file controls what entities this origin can ride using [Save Hotbar Activator] in Active Skill [Foxify]
4. disliked_foods.json
    Foods that only give you half the food points and saturation upon consuming. And a fox hiss sound is played
5. regen_foods.json
    Foods that will give you regeneration 1 for 3s upon consuming
6. fox_foods.json
    Foods that does not cause the foodpoints and saturation debuffs, and not trigger the fox hiss sound effect

Tip: Use { /execute as [Player] run [Command] } to run the command as that player.
Functions Explanation:
1. thorigins:reset_all
    Target: Yourself
    Function:
        1.1 Reload the Datapacks
        1.2 Set your origin to human
        1.3 Remove Any Existing Powers
        1.4 Reset your Pehkui Scale
        1.5 Kill any potential errorous entities from this origin in 5 blocks range (Disguise Sleeping Fox / Hat Fox)
        1.6 Open up Origin GUI for you to choose
    Explanation:
        This is to be used if you think some part of this origin is not functioning correctly.
        The Tracker Power (Time in nether / Death Count / Times being ThunderStructed etc.) will also be wiped.
        Essentially a Factory reset.

2. fox_settings
    Target: Different players in your 5 blocks range
    Function:
        Give you the [Fox Setting Book]
    Explanation:
        This book more information about certain mechanics
        This book contains useful one-time change for you to quickly execute on everyone within range (including yourself)
        This book can totally replace the [Universal Settings] if there won't be any new player choosing this origin in the future

Go to /data/thorigins/powers/fox/universal_settings.json for all the pre-implemented things you can change 

After you changed the settings, the current online players will not be affected!

Instead, if you are in Fabric, do this command:
/function thorigins:refresh_settings

HOWEVER, if you are in Forge, this setting file is only useful for anyone who has yet to choose this origin,
and is straightup USELESS for those who has already chosen this origin.

To change their settings, the only way is for you to MANUALLY do:
/resource set [Player] [Power] [Value]
Fill the [Player] with the person you want to change, or use @a[tag=foxie] to change for every existing fox origin player
Replace [Power] with thorigins:fox/universal_settings_[Setting Name]
Replace [Value] with a numeric value
E.g. 
/resource set @a[tag=foxie] thorigins:fox/universal_settings_op_ness 0
This command will set the op_ness of all current fox origin players to 0.

E.g.2
/resource set @s thorigins:fox/universal_settings_allow_second_pounce 0
This will disable second pounce for the person who is using this command.

Of course Fabric can also use this manual commands, if you want different fox origin players to have different settings.


Here are the explanations for the settings:

---

1. "op_ness"
The higher the "start_value", the more damage will be dealt.
For detailed damage explanation, visit https://github.com/ThDilos/ThDilos.Fox.Origin/wiki/For-Server-Admins#if-you-think-this-origin-is-dealing-an-unusual-amount-of-damage

OP Level is a conventional way to refer to the "How OP is this Origin",
while op_ness is what it is defined in the code file.
100 op_ness = 1 OP Level
E.g By default, op_ness is 400, which is OP Level 4

---

For all the other settings, the "start_value" can only be either 0 or 1
0 means OFF
1 means ON
By default, everything is ON

2. "allow_second_pounce"
The First Active Ability [Pounce] allows the player to pounce twice, at the cost of more exhaustion.

3. "pounce_add_reach"
The First Active Ability [Pounce] will multiply player's reach by 1.15, reset to 1 when the pounce is over.

4. "can_adapt_dimensions"
Player will receive penalties from Passive Ability [Timidity] for being in the end or the nether.
However, by default, if they stay in the respective dimension for 10 minutes, the penalty is permanently removed. (Foxes have strong Adaptation ability)
If this option is set to OFF, player will always receive penalties in the other dimensions without proper protections (Elytra, fire protection etc.) (Given they havn't died 8 times)

5. "food_nerfs"
Player will receive half of the foodpoints and saturations if they eat anything that is not berries / golden foods / small preys meat etc. And there will be a fox.aggro sound being played.

6. "shield_restriction"
Prevent Player from using shield.

7. "heavy_armor_restriction"
Give player penalties for wearing heavy armors.

8. "oxygen_restriction"
Player consume oxygen faster when under water.

9. "enable_sleepin_mode"
Player can turn into a disguise sleeping fox.

10. "damage_muffler"
Whether to use a much more TAMED damage bonus system for the two active skills [Pounce] and [Hunt] that is way less OP.
If you have mods that DIRECTLY ADD BASE DAMAGE, turn on this for NERF.

Deeper Explanation:
    In default way of damage buff, the buff is [DIRECT MULTIPLY], meaning that even a small addition to base damage will cause it to be magnified many times more.

    Let's see an example: 
        In Vanilla, if you have Strength 2, your fist damage with Crit will deal 10.5 Damage. (1 Fist Damage + 6 Strength Added Damage) * 1.5 Crit Modifier = 10.5 [Simple Math]

    By default*, in the most optimal way*, this damage is magnified to ~45 Damage, MORE THAN 4x! Enough to kill TWO players with no gear!
    How is it calculated? Refers to the Wiki for more information ;)

    The new damage bonus system will use [FINAL ADDITION] instead, still brings a damage bonus but is MUCH LESS than before, and it does not get influenced by other factors easily.
    In the same senario, the damage will only be 26.925 ( + 3 for extra strike ), still quite a lot, but can be reduced by lowering the "op_ness" above, and each Op Level lowered is equal to 3.75 Damage Lowered (About 2 hearts of damage)

*Default Op Level is 4, "damage_muffler" OFF
*The optimal way refers to the perfect triggering of the best damage buff: Midnight + Facing NORTH EAST + Pounce + Full Hunger